How to begin game programming ??
I remember I asked my father how games were made when I was in UKG after I got my ATARI 2600, and has been always trying to find out since then.
(Throughout my school life, I never owned a computer at home, only thing they taught in school was LOGO and very very limited amount of Basic. When I was in 9th or 10th standard I met this awesome thing called "Flash" which was Flash 5 then, and Flash CS4 now !)
This is something that I took years to find out. The first thing I started was to program with Flash. Soon I realized Flash's capabilities.I agree that you can make decent games with flash too. But still how do these people program real AAA titles like Half Life, Quake 3 etc ??
Then I came to world of turbo C, started ambitiously later found its slow and screen was flickering, then came Java with double buffering, I got a tutorial about tile based games and realized this is how games like Super Mario was made. Used it in Java, got some smooth scrolling, but could not make other things happen, too many bugs and I was not clear about many other tile concepts much.
That time my classmate, a super cool brainy guy started out with the same set of tutorials, and made a mixture of Contra, Mario (I had the sprites there !!) But finally the game after all those efforts was too slow. Then I learn t that people make use of something called hardware acceleration to create those super fast high graphics games. I learn t that
there are APIs to use the H/W acceleration and create games.
You can click links to learn more the terms, they all link to Wikipedia pages. Then I started to learn DirectX, the first step in becoming a real game programmer. Fortunately even though I am a diploma holder, I got job in a company to program CAD Applications, I learnt DirectX.NET there and realised it was hard to use it for CAD applications there, then came the world of OpenGL. I liked it mainly because of three things
Now I like SDL, I am planning to learn and make some platformers using it, make is open source and make binaries for linux as well as windows. Lets see whether I am able to do it ???
(Throughout my school life, I never owned a computer at home, only thing they taught in school was LOGO and very very limited amount of Basic. When I was in 9th or 10th standard I met this awesome thing called "Flash" which was Flash 5 then, and Flash CS4 now !)
This is something that I took years to find out. The first thing I started was to program with Flash. Soon I realized Flash's capabilities.I agree that you can make decent games with flash too. But still how do these people program real AAA titles like Half Life, Quake 3 etc ??
Then I came to world of turbo C, started ambitiously later found its slow and screen was flickering, then came Java with double buffering, I got a tutorial about tile based games and realized this is how games like Super Mario was made. Used it in Java, got some smooth scrolling, but could not make other things happen, too many bugs and I was not clear about many other tile concepts much.
That time my classmate, a super cool brainy guy started out with the same set of tutorials, and made a mixture of Contra, Mario (I had the sprites there !!) But finally the game after all those efforts was too slow. Then I learn t that people make use of something called hardware acceleration to create those super fast high graphics games. I learn t that
there are APIs to use the H/W acceleration and create games.
You can click links to learn more the terms, they all link to Wikipedia pages. Then I started to learn DirectX, the first step in becoming a real game programmer. Fortunately even though I am a diploma holder, I got job in a company to program CAD Applications, I learnt DirectX.NET there and realised it was hard to use it for CAD applications there, then came the world of OpenGL. I liked it mainly because of three things
- Its a open industry based standard as opposed to DirectX which was Microsoft's.
- John Carmack, my role model uses that to create Quake 3, Doom 3 etc.
- Its really simple and powerful, and better than DirectX in many ways.
- OpenGL code is very very portable.
Now I like SDL, I am planning to learn and make some platformers using it, make is open source and make binaries for linux as well as windows. Lets see whether I am able to do it ???
Comments
Post a Comment