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Showing posts from June, 2015

10 productivity tips to not give up on your game project

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These tips are not just for game development, this applies to almost anyone who wants to create stuff and can apply to any project in your life. ExtraCredits is a really good youtube channel for anyone who is interested in making games. Today I saw this video on their GameDesign playlist . It gave some amazing tips as listed below. This is just a summary for those crazy people who prefer reading instead of watching videos, like me :) 1) Don't plan a project that will take you more than a month This is a great point. After years of having dropped projects, prototypes and trying to do too many things, or everything that excites me at the moment. I guess this is a must follow. 2) Its gonna take you more than a month, if you plan for a month. Haha, yes, so true. But don't panic, but if you hit 3 months, its time to revisit. 3) Don't spend too much time designing Don't spend too much time designing stuff you don't know if you can build yet. Experience is w...

Game development live blogging - Part 2

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Alright yesterday I left a body-less snake alone in Part 1. Today I am going to make it attach with its body, and have you test-drive the snake in the editor, even in "Edit mode"... Fancy! I know, that's one of the strength's of Unity3d's editors. Recap : So far, in the editor, edit mode, I am able to drag the snake's head GameObject, and snap it to the grid. Now its time to link them together. Usually in the past, I always hold them all in a single array like data structure and keep updating their position using code, by shifting their position data from head to body 1, and body 1 to body 2 and so on. This time I am going to try a new approach. Let's do it the Unity3d's way. First I am going to declare a new variable called "nextPart" of type SnakePart. I realised, each part's responsibility is only to pass its old position to the next body part. This will be a chain effect and the entire snake will move. Also we never use th...

Application could not be verified, when installing app to iPad Air

Solution : Delete the existing app on the device and try again. Note : You don't have to do this all the time. It happens only when a version of the app is installed from the AppStore or from an Ad-hoc source like Testflight. I hadn't seen this error before, but it happened to me on XCode - version 6.3.1 (6D1002) with an iPad Air. But around the internet it seems to happen to iPhone 6 and 6 Plus too.