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Showing posts from October, 2013

What are the best fonts for programming ?

Good page with example and screenshots. I am about to try Ubuntu Mono. http://www.slant.co/topics/67/~what-are-the-best-programming-fonts

Testing your Flash AS3 games simulating slow internet connection

Flash IDE used to have an option where you can test your flash movie with different kinds of modem speeds. It was very useful to see how loading external resources worked, for testing some funky pre-loaders I made back in those days. Today I had to test my AS3 game which I coded with Flash builder 4.6. Finally after some work managed to test the preloader I created based on this article . Here are the steps I followed (Works only for Windows, tested with Chrome) 1. You need a web server. I didn't want to download and install anything huge. So search for a portable as small as possible web server and found something called MicroApache. = Download it from here = (click File > Download after the page loads) Then run it by clicking on go.bat after extracting it somewhere, anywhere. Test it by typing http://localhost:8800 If that link gets taken down in the future you have other alternatives http://httpd.apache.org/ http://www.aprelium.com/downloads/ http://www.brsweb

Porting my AS3 game (engine) to Starling

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I started working on my first Indie game really long ago. Probably even before Stage3d was announced. But my day job kept me busy and the development happened only on and off. Here are a few details about it - Has a resolution of 720 x 480 (3:2 aspect ratio, had old iPhone screens in mind) - Not based on Blitting like Flixel does. I used the display list. - A lot of procedural artwork with AS3 filters, but with cacheAsBitmap enabled. - Heavy usage of  'Graphics' class, to create the elements via code. - Also has usual PNG frame animated graphics. Having worked on Robokill for the iOS, I got to read a lot of the original AS3 code. But little did I realize that even though that game had a resolution of 800 x 600, had lot of graphics and still ran smoothly, that game was designed in such a way that not the entire screen needed to be redrawn each frame. It never had parallax scrolling backgrounds, or full screen effects. It was written with a home-grown AS3 game engine a

I really want you to not believe where my site is hosted on

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Finally my first website is up. With my limited web development skills and a lot of help from around the internet, close friends and my dear sister it took me about 1.5 days to go from  ==> ** References ** Beautiful-css-centered-menus-no-hacks-full-cross-browser-support Customizing-and-styling-google-forms Sincere thanks to Tallman , Ashwin and my sister for their tips about typefaces and content organization. Check it out now - www.rajavanya.com