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Showing posts from 2012

Water Effect on HTML5 Canvas

Was bored, so made the water effect based on this article  on a HTML 5 canvas. Canvas seems promising, but far from flash performance yet.  

Flixel - first impressions and what can 'Unity3d' learn from it

Disclaimer : This purpose of this article is not to criticize the author of Flixel, rather to help new developers to get an idea of Flixel, its architecture and what to expect from it. I still believe it is a great library for making certain types of games very quickly and very good for prototyping certain game ideas, if not the best. If you have been trying to make flash games in your free time, there is no way you haven't heard of Flixel. Canabalt's release also popularized the engine quite a bit. I dabbled with Flixel a few weeks ago for a small weekly prototype marathon we had at work. Me, being the usual awesome self, decided to go with a library that I haven't worked with before for the marathon. So it began. Good, Bad Stuff First of all Flixel's 'features' page is pretty amazing on their website. Multiple cameras for a 2d game, built-in simple physics/collision system, particle engine, game save/load and even a feature to record and replay demos. Wo

Jailbroken development with iOS 5.0.1 and XCode 4.2

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There is a lot of scattered information out there, so I am going to confirm this is going to work only for the specific configuration given below. Configuration details XCode version = 4.2 (BUILD 4D199 - But any build of XCode 4.2 should work) MAC OS X = 10.7.2 iOS 5.0.1 (9A405) Jailbroken iPod Touch 4th Gen (and has Cydia on it) How to start developing with XCode without iPhone developer account ? First is to disable CODESIGN (read code-sign). Make a copy of this file on Desktop (Because finder won't allow you to edit in the same folder) /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/SDKSettings.plist Open that file in TextEdit and change the following values from YES to NO. So it looks like below <key>CODE_SIGNING_REQUIRED</key> <string>NO</string> <key>ENTITLEMENTS_REQUIRED</key> <string>NO</string> Now restart XCode and set Code Signing Identity to Don't Code Sign